We create happiness.” That’s our motto at Walt Disney Parks and Resorts. And it permeates in everything we do. At Disney, you’ll help encourage that magic by enabling our teams to push the limits and build the never-before-seen! Are you ready to join this team and make an impact?
This position is with the Modeling, Simulation, and Training Tools (MST) team within Global Engineering & Technology. Our team provides detailed engineering simulation and analysis services internationally to Walt Disney Imagineering (WDI), the Park Operations Line of Business, and Global Engineering & Technology partners, including Transportation, Engineering Services, and Entertainment. These services may include developing: systems-level simulations of our rides and attractions; Software-In-the-Loop (SIL) or Hardware-In-the-Loop (HIL) software design/testing platforms; multi-agent simulations; training simulations; large-scale transportation simulations; development of in-house engineering software tools; statistical analyses; dynamic robotic electro-mechanical and controls system simulations; finite element analyses; rigid or flexible multi-body dynamic simulations; and development of signal processing and optimization algorithms.
This is a full-time hybrid role based in Glendale, CA, reporting to the Manager of Software Engineering.
Lead and assist in the development of desktop applications and software APIs for use by internal engineering and creative partners.
Partner with Walt Disney Imagineering (WDI) Creative, WDI Ride, Industrial Engineering, and MST to identify requirements and use cases for attraction simulation development.
Supports other Simulation and Analysis Design Engineers in use of engineering software, software development and/or controls systems development environments (e.g., Visual Studio, TwinCAT).
Write proposals that include job assignments, scopes of work, validation plans and procedures.
Write detailed documentation for software, both for developers and users.
Assist users with troubleshooting and resolving bugs in deployed software.
Manage budget and schedule for software development projects.
Communicate effectively and ensure that team members and management are well informed of activities.
Provide computer hardware and software expertise to multi-disciplinary team to influence purchasing decisions and system designs.
Proficient in an object-oriented coding language and object-oriented design principles.
Demonstrated experience with C, C++, and/or C#.
Ability to develop, debug, and test software.
Proficient in the use of engineering software and software development environments (e.g., Visual Studio).
Familiar with Agile software development practices, including scrum, sprint planning, retrospectives, etc.
Familiar with continuous integration tools like GitLab CI.
Demonstrated ability to troubleshoot and assess software errors to develop and implement solutions.
Strong communication and interpersonal skills for interacting directly with customers and users.
Proficient in developing Windows desktop applications.
2+ years of working in a related role in the entertainment or general engineering industries.
Demonstrated understanding of Ride and Show Control Systems.
Experience with Systems Engineering concepts and tools (SysML, IDEF0).
Experience with scripting languages including PowerShell and Python.
Experience with Unity3D or Unreal game engine.
Experience developing web applications.
Experience with SQL databases.
Experience with PLC hardware, programming, and troubleshooting.
Experience with writing unit tests and regression test documentation for software.
Proven Bachelor’s Degree in Computer Engineering, Computer Science, Electrical Engineering, Electronic Engineering, Mechanical Engineering, or Equivalent from an ABET-certified curriculum.
Preferred: Proven postgraduate engineering degree.
Disney offers a rewards package to help you live your best life. This includes health and savings benefits, educational opportunities, and special extras that only Disney can provide. Learn more about our benefits and perks at .
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